Results suggest that in particular residents may benefit most from VR PPE training. Additionally, VR participants felt more confident and prepared to don and doff PPE after training compared to e-module participants.
“This Simulation Center is designed to let us run simulations that begin with the 911 call including dispatch,” said Robert Victorino. “We use radios to dispatch students. The first environment is a simulated residence. The student can treat the patient in the residence, we can move the simulated patient into the back of the ambulance and from there we can move into the emergency room. The value of simulation in health care training is immense. It allows for both computer-based and VR headset delivery of EMS scenarios. VR in health care training has been around for probably 10 years, but platforms specifically for EMS have been nonexistent or very limited. As the technology and programming have become cheaper, it has opened up VR to our discipline.”
In this week’s news, we check out an augmented reality “magic” effect that “seems” we learn about how one nursing school uses VR training to make up for lost clinical practice time; and we read an interesting article about how the Mayo Clinic is using Gaming Technology in it’s Learning Platform.
Twitter user sviatoslav shows off some of his AR talent.
“To create this effect I used:
optical flow shader to detect movement
compute shader to calculate particles position based on movement
fragment shader to draw the particles
fragment shader to compose particles texture and camera feed texture
Virtual Reality Comes to the Rescue for Nursing Students Locked Out of Clinical Practice Due to Covid
When nursing students at Everett Community College had their clinical practice time in the hospitals cut so that on staff nurses could respond to the Covid 19 pandemic, they were in danger of delaying graduation and their education indefinitely.
However, a solution was proposed: virtual simulation technology. This technology allows students to practice their nursing skills from home in a near- fully immersive experience, and is backed in viability by research conducted by the National Council of State Boards of Nursing (NCSBN). #virtualreality #augmentedreality #immersivetechnology #healthcare #nursingeducation
Mayo Clinic Tests Gamification in its Learning Platform. “With gamification in learning, “everyone gets to speak, and everyone has to listen, and as a result, it changes your perspective.” #training#gamification